Apr 06, 2006, 08:28 AM // 08:28
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#1
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Lords Of Chaos Reborn
Profession: W/Mo
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What is the best Rune set for a W/MO ?
Hello... i'd like to know what is (to you) the best setup of runes for a Warrior/Monk... for a Tanker ??
Also, if some of you describe your templates... write down your final Life points.
I'm not too used with english therms..and i'm not really sure what is HP ment for. If you have the awnser i'd appreciate it too.
Thx.
S~
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Apr 06, 2006, 09:19 AM // 09:19
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#2
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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Quote:
Originally Posted by LordOlik
Hello... i'd like to know what is (to you) the best setup of runes for a Warrior/Monk... for a Tanker ??
Also, if some of you describe your templates... write down your final Life points.
I'm not too used with english therms..and i'm not really sure what is HP ment for. If you have the awnser i'd appreciate it too.
Thx.
S~
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It doesn't matter what your second profession is, since you can only use Warrior's runes anyway. It all depends on your build and situation (like you will use very different combo for PVE/PVP/GVG/Solo Farming). Most people use the following combinations:
SET A) Superior Vigor + Superior Absorption (as standard, or choose "Major" if you don't have too much to spend)
+ options:
1) One Superior + One Minor + One Minor (your choice among Strength, Tactics, and Weapon Mastery)
2) One Major + One Minor + One Minor (If you prefer more health than one extra attribute)
3) One Minor + One Minor + One Minor (no negative effect on health but your power is relatively lower)
4) One Superior + One Superior + One Minor (for some builds that you rely heavily on two attributes - note that you must have a +30 Health Sword and a +30 Health Shield to pump up your health --- not a common build)
5) One Superior + One Superior + One Superior (used only for 105 or 55 builds. But they are not common for Warriors)
HP can mean many things. Usuaully, they are referred as "Hit Points", "Health Power", "Health", "Health Points"...etc.
MP = "Energy", "Magic Points", "Mental Power"...etc
They are old RPG terms
Last edited by lzlz; Apr 06, 2006 at 09:30 AM // 09:30..
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Apr 06, 2006, 06:07 PM // 18:07
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#3
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Lords Of Chaos Reborn
Profession: W/Mo
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Thank you for the post.
The thing i don't get in that game is the 105 and 55 builts. What are they ? Someone explained me these but only brieflly, so i'm not really sure what they are.
The HP points then stays the same for me.. because i played Shadowbane for a while.. and they were used for Health points, but in GW many people tends to use them for other meanings (i play in French servers btw).
Ok, so i'll wait for an awnser on the 105 and 55 builts then everything will be clear and good for me.
Looking at it.. i have a good rune set on my Warrior (for the money i have yet)....
I have:
1 Vigor (superior)
1 Axe Mastery (Superior)
1 Force (superior)
2 Absorb (Major)
I get 451 Health points in the end.
S~
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Apr 06, 2006, 08:54 PM // 20:54
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#4
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Quote:
Originally Posted by LordOlik
Hello... i'd like to know what is (to you) the best setup of runes for a Warrior/Monk... for a Tanker ??
Also, if some of you describe your templates... write down your final Life points.
I'm not too used with english therms..and i'm not really sure what is HP ment for. If you have the awnser i'd appreciate it too.
Thx.
S~
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If would say if your primary goal is to tank, then you need as much health as possible. As a general rule, tanking means your taking all the aggro but not inflicting damage yourself, thats the job of someone else on your team.
If you can afford it, then use superior vigor and absorption, or majors if your on a budget. Use minors for everything else. +30 hp mod weapon w/hp shield.
Stances and armor boosting skills are your best friend.
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Apr 07, 2006, 05:52 AM // 05:52
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#5
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Lords Of Chaos Reborn
Profession: W/Mo
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OK, thx a lot
S~
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Apr 07, 2006, 05:59 AM // 05:59
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#6
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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105/55 Monks depend on a spell called Protective Spirit, which reduces damage to 10% of your maximum health. With 55 health, you can only take 5 damage.
Absorption runes don't stack, so you only need one.
__________________
People are stupid.
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Apr 07, 2006, 06:30 AM // 06:30
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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The 55 or 105 build refers to the amount of Maximum health you have. The original and the most common one is 55 Monk Build, since monk has the highest energy pool and has many protective/healing skills which keep them alive.
Basically, they use a series of skills such as Protective Spirit, Mending, Reversal of Fortune, Healing Breeze combined with Smiting skills such as Shield of Judgement and Symbol of Wrath so that they can tank extremely well while delivering decent damage.
Considered their maximum health of 55 only, the maximum damage they can receive at one time is only 5. With more than 8 arrows of regeneration + blocking + smiting, it makes a 55 monk nearly unbreakable. Of course, it is mainly for solo farming or just for fun. 55 monk will be in deep trouble if they meet an Enchantment remover.
Some people extend this build to other classes such as Necromancer or even Warrior. But still the most effective one is the 55 Monk build.
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Apr 07, 2006, 10:10 AM // 10:10
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#8
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by LordOlik
2 Absorb (Major)
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Why do you have 2 absorbtion runes? lol
I have:
Superior Vigor
Superior Absorption
Superior Tactics
Minor Axe
Minor Sword
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Apr 07, 2006, 05:46 PM // 17:46
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#9
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Lords Of Chaos Reborn
Profession: W/Mo
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Thx IZIZ for your explanation.
@ B Ephekt:
I have 2 for now since they can be ''stacked'' and when i get enough money to buy the superior one.. i'll buy it with a tactic rune. That will get me to my goal i guess. The 2 absorb runes are only temporary in my case.
S~
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Apr 07, 2006, 06:13 PM // 18:13
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Location: Indiana
Guild: [ROME]
Profession: W/Mo
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Quote:
Originally Posted by LordOlik
Thx IZIZ for your explanation.
@ B Ephekt:
I have 2 for now since they can be ''stacked'' and when i get enough money to buy the superior one.. i'll buy it with a tactic rune. That will get me to my goal i guess. The 2 absorb runes are only temporary in my case.
S~
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Absorbtion runes do not stack.
Anyways, when Oro/gear tanking I use :
sup str.
minor sword
minor tactics
major absorbtion
major vigor
45/-2 stance shield
I get somewhere like 491 w/out bonds on me.
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Apr 07, 2006, 07:12 PM // 19:12
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
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Quote:
Originally Posted by lzlz
The 55 or 105 build refers to the amount of Maximum health you have. The original and the most common one is 55 Monk Build, since monk has the highest energy pool and has many protective/healing skills which keep them alive.
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They don't have the highest amount of energy... the reason most people use a 55 monk, is because its pathetically easy. Even if you get your Breeze interrupted, you should have enough Divine Favor to get a full heal on any spell that you cast, so just getting Prot Spirit onto you will bring you up to full health.
Quote:
Originally Posted by lzlz
Some people extend this build to other classes such as Necromancer or even Warrior. But still the most effective one is the 55 Monk build.
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Theres 55 Necro (fastest), Elementalist, Necro, Monk, and Ranger if you would like builds... and you COULD always attempt it with a Warrior, but you're better off just pumping up your defense and using Cyclone Axe or a combination of attacks to kill.
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Apr 07, 2006, 07:30 PM // 19:30
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#12
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Just adding to what others have said, you want to have different armor/rune combinations for specific tasks you might be doing. For pure tanking (just holding aggro and not worrying about offense), you'd probably want something like this:
Sup Vigor
Sup Absorption
Minor Tactics (or Superior if you're using things like Gladiator's Defense)
Minor Strength
Minor [weapon type]
The same setup can be used for running, which could be considered a type of "mobile tanking" in a way. For these tasks, having high health is important and therefore you want to take fewer sup runes.
Now, for a purely offensive warrior (more common in PvP than PvE), you'll want something along these lines:
Sup Vigor
Sup [weapon type]
Minor Absorption (the amount of hits you'll be taking doesn't justify the -75hp cost for a Sup Abs. In PvP you likely won't get hit much at all, or when you do much of the damage will probably be armor-ignoring)
Minor Strength (very few builds should ever need a Sup Strength)
Minor Tactics
Those are the two most common rune configurations you'll see. There are some builds that might dictate a different combination, but not too many.
Also, you want to think careful about how you apply your runes to armor, so that they can be easily switched out when necessary. For instance, it's a good idea to place your weapon rune on the helm that corresponds (hence, Minor/Superior Axe Mastery on an Executioner's Helm). This way you can easily switch helmets based on what weapon you want to use.
Also, place runes that you aren't likely to switch often if ever on the most expensive pieces of armor. For instance, you will always want a Sup Vigor, so put that on your chest (most expensive armor piece). However, you may often want to switch between Minor and Sup Absorption depending on whether you are doing PvP/offense or running/tanking; therefore, it is best to put your Abs rune on the arms or feet, since these pieces are cheaper to buy a duplicate of for the alternate rune.
Also remember that it is most cost-effective to wear a helm that gives +1 to your highest attribute. If you are tanking and you have 12 Tactics and 8 Swordsmanship (before runes), you'll want to wear a helm with +1 Tactics (Ascalon helm is a good choice) rather than a +1 Sword helm.
On my warrior, I set my runes up like this:
Suit I
Executioner's Helm [Sup Axe Mastery]
Gladiator's Breastplate [Sup Vigor]*
Gladiator's Armguards [Minor Absoption]
Gladiator's Leggings [Minor Strength]*
Ascalon Boots [Minor Tactics]
Suit II
Ascalon Helm [Minor Axe Mastery]
Gladiator's Breastplate [Sup Vigor]*
Gladiator's Armguards [Sup Absorption]
Gladiator's Leggings [Minor Strength]*
Ascalon Boots [Sup Tactics]
*Same piece used in both suits
These suits are not always used as shown; the pieces can be swapped in and out depending on the task at hand. For instance, you could swap the Sup Tactics and/or Sup Absorption into Suit I if you wanted, and so on.
Last edited by Effigy; Apr 07, 2006 at 07:32 PM // 19:32..
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Apr 07, 2006, 07:31 PM // 19:31
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#13
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Frost Gate Guardian
Join Date: Sep 2005
Location: Toronto
Guild: None
Profession: W/
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If you tank, a 5 armor vs all damage pommel is better than a 30hp pommel. My hp when I play tank in SF or anywhere else is usually 455, and I do very well. (Taking 0 dmg because of the extra armor helps a lot more than 30hp)
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Apr 07, 2006, 08:25 PM // 20:25
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#14
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Academy Page
Join Date: Apr 2006
Location: The Netherlands
Guild: [GOT]Gathering of Tweakers
Profession: W/
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Have 2 sup absorbtions and some say it dont stack
But i know somebody who plays Guild wars from the pre release,and he says it stack.
Can somebody say what it realy is and sup absorbtion dont give you a -75 HP
penalty
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Apr 07, 2006, 09:03 PM // 21:03
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#15
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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Quote:
Originally Posted by Megla Zero
They don't have the highest amount of energy... the reason most people use a 55 monk, is because its pathetically easy. Even if you get your Breeze interrupted, you should have enough Divine Favor to get a full heal on any spell that you cast, so just getting Prot Spirit onto you will bring you up to full health.
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They have to choose Monk as primary profession because only primary monk has access to Divine Favor. Elementalist does have more maximum energy than monk, but when you are talking about Energy Pool, you have to consider the skills which you can gain energy indefinitely. Elementalist has skills which enable them to restore energy too but they cannot access to Divine Favor. Or else, people will do an E/Mo 55 build.....-_-
Quote:
Originally Posted by Megla Zero
Theres 55 Necro (fastest), Elementalist, Necro, Monk, and Ranger if you would like builds... and you COULD always attempt it with a Warrior, but you're better off just pumping up your defense and using Cyclone Axe or a combination of attacks to kill.
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Theoretically you can make 55 builds on all profession, this is pointless. 55 Monk was the first and the original 55 build ever, because it is easy to understand and easy to use, and also the most effective as a "tank".
55 Monk actually works very well with a Necro too. 55 build is very different from a Tank build with Cyclone Axe. A tank build with Cyclone axe will be able to absorb more damage but does not mean they receive less damage. 55 build is what minimize one single attack to 5 damage max per hit. Also, cyclone axe has much lower attack power than 55 smiting monk. Indeed, using Cyclone axe as a tank build is not efficient to kill and tank. If you have to make a tank warrior, a Sword tank build will do much better than Cyclone Axe.
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